![]() ![]() The very good news is that it seems like those who felt that Overwatch‘s competitive meta might actually be more diverse with smaller team sizes appear to have been on to something. ![]() Some saw the potential for “addition by subtraction,” but others were justifiably concerned about whether or not Overwatch was really built to support the sudden loss of an additional player (specifically, an additional tank). 6 format that the game shipped with, fans were understandably torn. 5 competitive format rather than the 6 vs. When Blizzard revealed that Overwatch 2 will utilize a 5 vs. 5 Mode Makes More Heroes and Strategies Viable (For Now) Granted, I do think that some Overwatch fans are going to prefer the old ways (which is true of many of the game’s changes), but based on what I’ve seen and played so far, this is a big step in the right direction. It turns out that maintaining control of your character is more fun than randomly needing to stand still every several seconds. Now that you can play Overwatch without having to constantly worry about being hit by something that makes you useless, it’s a lot easier to appreciate the flow of the average match. So, while it wasn’t that surprising to learn that most of Overwatch 2’s early hero changes/redesigns involved removing a large number of stun effects from the game, those changes are certainly welcome. From stun grenades and freeze beams to sleep darts and shield slams, too many Overwatch characters had easy access to abilities that could leave you helpless. Overwatch 2 Has Greatly Reduced the Number of Shields and Stuns in the Gameįor reasons that I’ll never quite understand, Overwatch became more and more dependent on “stun” effects over time. The new ping system at least offers a way for everybody to contribute to the communication and coordination process regardless of whether or not they’re using a microphone. Anyone who didn’t want to deal with the occasional nightmare of Overwatch’s old team chat system also risked not being able to help their teammates through communication. It also has to be said that the game’s ping system does reduce instances of toxicity related to teammates not communicating with each other. Being able to place visual indicators accompanied by a brief in-game audio message is sometimes just a better way to tell someone there is a Reaper near you than constantly yelling “Reaper! Reaper!” While Overwatch 2’s ping system isn’t a substitute for a good Discord server, it’s often a pretty great way to quickly relay certain information during a match without clogging the voice chat channel. A ping system couldn’t hurt the game, but would it be enough to help it?Īfter a little time with Overwatch 2‘s ping system, though, it’s honestly hard to imagine going back to the way things were. After all, Overwatch relies much more on team communication than a typical battle royale title. Truth be told, I kind of doubted that a ping system would really work for Overwatch the same way it works for Apex and other battle royale shooters. At the very least, the ability to hit a button and instantly tell your team where to find ammo and enemies expedited the efficiency of more traditional forms of in-game communications. ![]() While not necessarily the first system of its kind, the way that game allowed you to tag important items and objectives without needing to rely on verbal or text chat was quite the eye-opener. Overwatch 2’s Ping System Improves Team Communication and (Slightly) Reduces ToxicityĪt this point, it’s hard to deny that Apex Legends’ creative use of a “Ping System” has really changed multiplayer gaming. ![]() While we still have many unanswered questions about the game (and the whole thing has plenty of time to still fall apart), here are a few of the biggest improvements in Overwatch 2 that might actually be enough to encourage you to start playing the game again. Others simply doubted that their first taste of Overwatch 2 would be enough to leave them hungry for more.Īs it turns out, though, Overwatch 2 does make a pretty impressive first impression. While that makes some sense given that Overwatch 2‘s PvP mode will essentially be a free upgrade for all existing Overwatch owners (only the game’s PvE content will require a separate purchase), fans wondered if Overwatch 2 would do enough to justify its long development time and the many ways Overwatch has suffered due to its “sequel’s” existence. At the moment, it’s actually more of a massive patch or rework of Overwatch than the kind of experience that we typically associate with traditional video game sequels. That’s the funny thing about Overwatch 2. ![]()
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